In this tutorial, you use NURBS to create the head of a 3D cartoon character. NURBS can be especially suited for modeling organic, free-form surfaces such as this character.
Note: NURBS are good for modeling free-form surfaces, but they are computationally expensive. If you want to do character animation, an editable mesh or editable patch model is the better choice. Meshes and patches require less computation, and animate more quickly and reliably.
The is a tutorial fix from 3ds Max5's Modeling The Head of a Nurbs Character with some added content, better eye, better head surface, an nose etc...
You can see the finished head in the image below.
This tutorial doesn't guide you through creating exactly every curve for the entire head, or animating it. It concentrates on creating specific parts of the character's head. Creating the head demonstrates a variety of techniques for NURBS modeling in 3ds max.
Using a background image to trace NURBS curves
Drawing and editing CV Curves
Creating a loft surface from CV Curves
Creating a CV Curve on Surface to add details to a lofted NURBS surface
Rebuilding CV Curves
Creating a Vector Project Curve on Surface.
Creating a Normal Project Curve on Surface
Mirroring and welding a lofted NURBS surface
Attaching lofted surfaces to one another
Time to complete: 90 minutes
Files for this tutorial are on BlackBoard in the Course Material-->Better Nurbs Head area.